extends Node2D

onready var _animation_tree := find_node("AnimationTree")

func _ready():
	_animation_tree.travel("saying_hi")

func _run():
	run()
	yield(get_tree().create_timer(1.0), "timeout")
	Events.emit_signal("practice_run_completed")

# EXPORT show
func run():
	show()
# /EXPORT show
